Since we only have the first PCEA mod right now, the engine will pick that up and generate the output. You can set this to a custom empty mod in MO2 if you want to. So it’s a good idea to make sure it’s empty before you run the engine. When you added it as an executable, the output will be ( by default) sent to your MO2’s overwrite folder. For example, Magic Casting Animations Overhaul SSE will work just fine when installed on its own.Īlways read the description of the mod’s page for details and potential requirements.Īny mod that simply changes vanilla animations DOES NOT need to be run through Nemesis. One thing to note if you’re knew to all this, is that not all animation mods need to be run through Nemesis engine. I use MO2 as portable so it’s in the mods folder.
Navigate to the root folder of Nemesis Engine and add as an executable ( check my video if you can’t find it). This latest version works for both Skyrim LE & SE. Now go ahead and download the latest version of Nemesis Engine from Github and ALSO install like any other mod in MO2. PCEA stands for Player Character Exclusive Animations ( for your character only).ĭon’t worry, there are other animation packs out there that will affect NPCs as well, but we have to start somewhere. This link is for Skyrim SE ( Special Edition). Once you’re ready, download & install Project New Reign – Nemesis PCEA from Nexus. You just need to download appropriate mods between them. It’s the same for LE ( Legendary Edition). It opens in new tab so go ahead and click it.
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If you don’t know how to mod Skyrim, check out my beginner’s guide to modding Skyrim SE ( Special Edition). The first thing you need to know is how to mod Skyrim ( LE or SE) with Mod Organizer 2 ( MO2).